Outline
3.1 Introduction
3.2 Simple Program: Printing a Line of Text
3.3 Another Simple Program: Adding Integers
3.4 Memory Concepts
3.5 Arithmetic
3.6 Decision Making: Equality and Relational Operators
3.1 Introduction
3.1 Introduction
3.2 Simple Program: Printing a Line of Text
3.3 Another Simple Program: Adding Integers
3.4 Memory Concepts
3.5 Arithmetic
3.6 Decision Making: Equality and Relational Operators
3.1 Introduction
This chapter introduces C# programming and presents examples that illustrate several important
features of the language. Examples are analyzed one line at a time. In this chapter,
we create console applications—applications that contain only text output. There are sev-
eral types of projects that we can create in C#; the console application is one of the basic
types. Text output in a console application is displayed in a console window (also called a
prompt. On Microsoft Windows NT/2000/XP, the console window is called the com-
mand prompt. With C#, a program can be created with multiple types of output (win-
dows, dialogs and so forth). These programs are called Windows applications and provide
graphical user interfaces. We showed an example of a Windows application in Chapter 2,
when we printed a message on a form. These types of applications will be discussed in
greater detail, beginning with Chapter 4, Control Structures: Part 1 and Chapter 5, Control
Structures: Part 2. In these chapters, we will also provide a detailed treatment of program
development and program control in C#.
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